using UnrealBuildTool;
using System.IO;

public class SmQuestEditor : ModuleRules
{
	public SmQuestEditor(ReadOnlyTargetRules Target) : base(Target)
	{
        PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;

		PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "UnrealEd"});
 
		PrivateDependencyModuleNames.AddRange(
			new string[]
			{
				"SlateCore",
				"Projects",
			}
		);
		
		PublicIncludePaths.AddRange(
			new string[] {
				Path.Combine(ModuleDirectory, "Public")
				// ... add public include paths required here ...
			});

        
		PrivateIncludePaths.AddRange(
			new string[] {
				Path.Combine(ModuleDirectory, "Private")
				// ... add other private include paths required here ...
			});
	}
}